AVA Studio Get in touch
← All work

Environment Creation · Real-Time Production

Aston Martin
F1 Team

Partner

SNEZHANA.NYC CG Studio · Fuze Studios

Scope

Environments · Custom Rigs · Animated Sequence

Engine

Unreal Engine — Real-Time

Timeline

6 weeks

AMR25 Launch Film 2024

Fuze Studios were producing the AMR25 launch film for Aston Martin F1 Team and needed environments that felt rooted in engineering reality - while depicting forces no physical facility could generate. AVA Studio was brought in to build those environments from scratch, along with the custom mechanical rigs that would fill them.

The brief

Stress-testing at the edge of physics

The creative idea was straightforward and extreme: what would it look like to subject an F1 car to forces far beyond anything it encounters on a circuit? Not a conventional testing facility - a brutalist, monumental space where the machines doing the testing are as dramatic as the car itself.

The architecture needed to sit at an unusual intersection: clearly brutalist and physically credible, but architecturally impossible. Something that reads as a real place someone works in - and simultaneously as something that couldn't exist.

What we built

Three testing environments

Each space was modelled, lit and rigged as an operational set - not a backdrop. Here is how the three came together.

01

The Wind Chamber

A monumental brutalist hall housing a wind tunnel that generates forces no standard vehicle could survive. The air movement reads as something physical and overwhelming - not just atmospheric, but structurally threatening.

The Wind Chamber — wind tunnel and turbine face Wind tunnel · turbine assembly
The Suspension Platform — car on rig with cable arms Load platform · cable actuators

02

The Suspension Platform

A testing rig that subjects the chassis to vibration and load cycles far beyond any real circuit. Custom high-poly models, physics simulation, and IK rig systems - all controllable by the director in real time inside Unreal Engine.

03

The Tensile Room

The car suspended by cables, hydraulic arms pulling outward in multiple axes simultaneously. The most abstract of the three spaces - reading as part laboratory, part something more primal and architectural.

The Tensile Room — car suspended by laser-guided cable arms Overhead · cable tension array

Technical approach

Custom rigs,
real-time control

Each testing mechanism wasn't a static model - it was a fully operational rigged system. We built custom IK setups and physics simulations for every machine, all running inside Unreal Engine. The director could adjust, animate, and explore in real time without hitting a technical ceiling.

There was no existing pipeline for this kind of setup. We developed our own tooling and workflows from scratch, because the brief required solutions that simply hadn't been built before.

Everything - environments, mechanisms, materials - was optimised for real-time rendering. The result: photorealistic output that went directly to the director without a separate rendering queue.

Detail — worn mechanical surfaces of the cable rig
Surface detail · working wear

Making it feel inhabited

The details
that matter

Brutalist architecture at monumental scale tends to read as sterile. We worked against that. Every surface carries evidence of use: worn edges on wall corners, barely-visible fingerprints on glass doors and handrails, the specific kind of scuffing that accumulates in a working facility over time.

We also referenced real interior photography from the Aston Martin F1 Team facility, incorporating actual architectural details from their offices into the fictional space. The environments are impossible — but they contain something that is genuinely theirs.

Act two

The 4D sequence

The second act of the film called for something that broke away from physical credibility entirely. We took the same environments and transformed them: a kaleidoscopic, self-folding version of the space where the architecture recurses and reflects into itself.

Think of the fifth-dimensional space in Interstellar - the familiar space reorganised into something beyond its own geometry. We built and animated this sequence ourselves, delivering all required shots within the same production pipeline.

ASTON MARTIN F1 TEAM AMR25 LAUNCH FILM - ENVIRONMENTS & RIGS BY AVA STUDIO AND SNEZHANA.NYC CG STUDIO · DIRECTION, EDIT & POST BY FUZE STUDIOS

Next project

Back to all work →